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Strategy Guide

This page includes many of the most common hints and tricks, as well as some of my own advice on how to successfully accomplish your goals in RCT.

 Roller Coaster Tycoon (original)

  • Dinky Park - You’ll find it rather difficult to manage a park in the small space that you begin with in the Dinky Park scenario. The key is to look to the near by lake for additional land to purchase for your park. After you have purchased the land that you wish to buy, you will then have to buy the right-of –way to the newly purchased land and build a path or several paths to join the two sections together. 

Corkscrew Follies / AA (U.K.)

  • Fiasco Park - Fiasco Park is a moderately complicated park that can cause a few headaches off the top. The goal for this park to have 900 people on your park with an approval rating of 600 by the end of October year one. Being one of the shortest scenarios, this doesn’t afford you much time. The first thing I’d suggest doing is shut down and then demolish the Death Slide immediately! If you don’t shut it down you’ll learn the hard way because people on the slide will begin crashing and dying left and right. If you choose to repair it, just keep in mind that there is a limited time span and there are other repair that are needed in the park. I typically replace the slide with one that I have made for previous parks. Next on the steepest hill on the Wooden Rollercoaster delete some of the track and make some slight changes in order for the train to be able to complete the circuit. I also changed all of the inspection times to "every 10 minutes" just because of the age of the established rides. Finally, check and make sure you have paths connecting to the entrances of the other existing rides.

Various

  • Theming is your friend. When I first started to play RCT, I thought the theming aspect was a waste of time. On the contrary. Theming can enhance the excitement rating of particular rides and improve the over all look of your park increasing the number of guests who come to your park
  • When building your own roller coasters, try placing a section of brakes at the end of the ride somewhere near the station platform.  Set them to about 9 or 13 mph.  This will slow the train and in the event of a "station brakes failure", will prevent one train from crashing into the rear of another.
  • If/when you start a campaign to advertise your park or rides, you have the option to choose how many weeks you want the ad to run.  The default number is two weeks.  However, we suggest that you choose between 4 and 6 weeks because it takes some time for it to gain momentum and if you choose a lesser number, it will expire before you begin to get a good number of people in your park.
  • When you use planters and flowers to enhance the beauty of your park, try to place them next to or near paths so that your handymen can get to them to keep them watered.
  • Place benches, rubbish bins, and bathrooms at or neat the exits of wild rides.  This will allow quests who have gotten ill from your rides to rest and feel better and avoid making a mess of your paths. 

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